Oculus Quest: Meta will provide a tool to improve display performance of 70%
The Oculus Quest is an excellent VR headset, but its performance is limited by the power of the Snapdragon 888, the latter being more broken on the oculus (lower clock frequency in order to limit the heating).Meta unveiled a software tool a few days ago that is similar to a small revolution in the world of autonomous VR.Spacewarp application makes it possible to increase the overall performance of the Quest by around 70%, a bit as if your Quest 2 turned into Quest 3 before the time!
This development application designed by Meta is based on such an ingenious idea that one wonders why nobody thought about it before: instead of calculating a minimum of 72 frames per second (for display in 72 Hz), developers will now be able to be content to target the 36 FPS.To reach 72 FPS, the software will then generate a frame based on the previous frame, without that requiring the rendering of this "synthetic" frame.In absolute terms, the gain would therefore be 100% rendered, but 30% of this "gain" goes to the necessary computing power for the creation of intermediate frames.
Lone Echo Available on Quest 2.With the Spacewarp application, it may not be impossible
With a game targeting 36 FPS, there would therefore still be GPU potential margin to improve modeling or textures for example.The developers may also be tempted to go up in refreshment rate: the 120 FPS display would thus be obtained by calculating the images in 60 FPS!The most beautiful ?The tool is already operational, and will be available for developers within two weeks.Meta ensures that the Spacewarp application will support the Unity rendering engine, the Unreal Engine, and of course the Environment of the Consect of the Quest (SDK).WOW!
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